![]() It's also useful for breaking boulders and upgrading blocks.Ĭraft an early-game weapon like a Wooden Club, but avoid close combat with zombies. Equip the Stone Axe from the hotbar to expedite resource gathering. Combine these resources to craft a Stone Axe in the crafting section (default: Tab). Collect Small Stones by pressing 'E' while looking at them. Start by gathering Plant Fibers and Wood from Grass and dead shrubs using your hands. While on the move, scavenge and loot for resources necessary to craft tools, weapons, and food. In addition to evading zombies, you'll craft tools, weapons, and building materials. At night, crouch to minimize noise and use minimal lighting to avoid attracting Zombie attention. Clearing out Zombies during the day is advisable. Before sunset, secure temporary shelter to withstand the night. Remember that actions like attacks deplete your Stamina, particularly Power Attacks. Gather resources and craft weapons, placing them in your Toolbelt for quick access. Pay attention to the needed quest materials shown in the top right corner. Begin by obtaining materials for your Tutorial Quests to earn 4 character level points that can be spent on Perks. Regardless of the chosen Difficulty setting, your primary focus is gathering resources for survival. ![]() For more detailed information, refer to the Beginners Guide after covering these basics. This guide offers a streamlined starting point to ease newcomers into the game. Modify the trigger group to fire 3 round bursts.Welcome to your first day in 7 Days to Die. Modify the trigger group to fire full auto. Temporarily disables regeneration ability of radiated zombies. Greatly increases magazine capacity with the cost of reload time. Improves handling and accuracy when firing from the hip or moving. Modifies projectile spread to a horizontal pattern instead of the normal round one.Īdds a chance to cripple a leg on a bipedal target. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.Īssuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.Īchieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time. Typically, only one turret can be actively defending for a given player. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. The turret must be picked back up by the user to re-load it. Picking up the turret back up is done with the "e" key. The turret will turn green when placement is available, or red if it cannot be placed in that location. Once the user has decided the placement location and angle, right-clicking again will place the turret. Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. The Robotic Turret can be used manually like other weapons by firing with the left mouse button. The recipe above contains the Resources/ Magazines needed for each Quality level of the Robotic Turret.Ī higher Quality item may provide better stats at the cost of increased material and unlock requirements. The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Robotic Turret. The Robotic Turret is only active when the owner moves within range of the turret. The Robotic Turret is the second form of a turret that can be used automatically or manually for defense.
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